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A Planimate® system model can contain many Items, and Item Classes. The movement of Items is normally animated during a simulation. Path editing is undertaken in Flow Edit View.
A Planimate® system model can contain many Items, and Item Classes. The movement of Items is normally animated during a simulation. Path editing is undertaken in Flow Edit View.
==Agents==
Agents are special types of items that interact with some objects in a different way to standard items. Agents play a role as transporter of other items. An agent can pick-up one or more items at a location, and then move them to another location and drop them in the new location.
Agent Pick-up and Agent Drop-off Objects provide the means for agents to transport standard items. They enable an Agent to pick up one or more items and move them, as a group, to a different part of the model. The items can then be released, either as a batch or individually. An agent can be delayed using objects that can have a time delay specified. This is useful for modelling transport times with the agent as the carrier.
In summary, agents can be used to model transport situations, move a batch of items from one part of a model to another, or model human resource scheduling problems.





Revision as of 15:42, 11 January 2008

Items, Paths and Flows

Item Palette appearing in the Planimate sidebar

Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into CLASSES. They are found in the Item Palette.


A Path is a sequence of steps followed by an Item defining its movement from one object to another. The sequences are defined by the modeller for each item class. Items step from object to object through the system during a simulation and this stepping is animated. Items in each Class share the same paths through the system.


The collection of paths that are defined for an Item Class is called the Flow. An item entering the system steps from object to object along a path in its flow. During a simulation run, many items can move along the flow concurrently.


A Planimate® system model can contain many Items, and Item Classes. The movement of Items is normally animated during a simulation. Path editing is undertaken in Flow Edit View.

Agents

Agents are special types of items that interact with some objects in a different way to standard items. Agents play a role as transporter of other items. An agent can pick-up one or more items at a location, and then move them to another location and drop them in the new location.


Agent Pick-up and Agent Drop-off Objects provide the means for agents to transport standard items. They enable an Agent to pick up one or more items and move them, as a group, to a different part of the model. The items can then be released, either as a batch or individually. An agent can be delayed using objects that can have a time delay specified. This is useful for modelling transport times with the agent as the carrier.


In summary, agents can be used to model transport situations, move a batch of items from one part of a model to another, or model human resource scheduling problems.


Item Articles


Item Frequently Asked Questions