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==Items, Paths and Flows==
==Items, Paths and Flows==
[[Image:Item_palette.jpg|thumb|right|200px|[[Item Palette]] appearing in the Planimate sidebar]]Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into CLASSES. They are found in the [[Item Palette]].
[[Image:Item_palette.jpg|thumb|right|200px|[[Item Palette]] appearing in the Planimate sidebar]]Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into '''classes'''. They are found in the [[Item Palette]].


A Path is a sequence of steps followed by an Item defining its movement from one object to another. The sequences are defined by the modeller for each item class. Items step from [[object]] to object during a simulation and this stepping can be animated. Items in each Class share the same paths through the system.


A Path is a sequence of steps followed by an Item defining its movement from one object to another. The sequences are defined by the modeller for each item class. Items step from [[object]] to object through the system during a simulation and this stepping is animated. Items in each Class share the same paths through the system.
The collection of paths that are defined for an Item Class is called the Flow. An item entering the model steps from [[object]] to object along a path in its flow. A Planimate® model can contain many item classes and items, each item only moving over the flows created for its class.


During a simulation run, many items can move along flows at the same simulated time (shown on the [[Clock]]). However at any given point in ''real'' time, only one item will ever be moving from object to object.


The collection of paths that are defined for an Item Class is called the Flow. An item entering the system steps from [[object]] to object along a path in its flow. A Planimate® system model can contain many Items, and item classes. Each item class can have its own flows, which its items will follow.
In simpler models it is useful to animate the movement of items over flows. It visualises the steps that are occuring. In more advanced models, the animation is typically hidden and each item's movement between objects is effectively "instantaneous".


During a simulation run, many items can be moving along flows, even at the same simulated time. However at any given point in real time, only one item will ever be moving from object to object. In simpler models it is useful to animate the movement of items over flows. It visualises the steps that are occuring. In more advanced models, the animation is typically hidden and each item's movement is effectively "instantaneous".
Its important to understand that when an item is moving between objects on a flow, no simulated time passes. If you want time to pass as an item moves between objects, then you will be interested in [[Spatial Networks]].


Path editing is undertaken in Flow Edit View.
Path editing is undertaken in Flow Edit View.
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==Agents==
==Agents==
{{main|Agent}}
{{main|Agent}}
Agents are special types of items that interact with some objects in a different way to standard items. Agents play a role as transporter of other items. An agent can pick-up one or more items at a location, and then move them to another location and drop them in the new location.
Agents are special types of items that interact with some objects in a different way to standard items. Agents play a role as transporters of other items. An agent can pick-up one or more items at a location, and then move them to another location and drop them in the new location.
 


==Item Table References==
==Item Table References==

Revision as of 21:03, 11 January 2008

Items, Paths and Flows

Item Palette appearing in the Planimate sidebar

Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into classes. They are found in the Item Palette.

A Path is a sequence of steps followed by an Item defining its movement from one object to another. The sequences are defined by the modeller for each item class. Items step from object to object during a simulation and this stepping can be animated. Items in each Class share the same paths through the system.

The collection of paths that are defined for an Item Class is called the Flow. An item entering the model steps from object to object along a path in its flow. A Planimate® model can contain many item classes and items, each item only moving over the flows created for its class.

During a simulation run, many items can move along flows at the same simulated time (shown on the Clock). However at any given point in real time, only one item will ever be moving from object to object.

In simpler models it is useful to animate the movement of items over flows. It visualises the steps that are occuring. In more advanced models, the animation is typically hidden and each item's movement between objects is effectively "instantaneous".

Its important to understand that when an item is moving between objects on a flow, no simulated time passes. If you want time to pass as an item moves between objects, then you will be interested in Spatial Networks.

Path editing is undertaken in Flow Edit View.

Agents

Main article: Agent

Agents are special types of items that interact with some objects in a different way to standard items. Agents play a role as transporters of other items. An agent can pick-up one or more items at a location, and then move them to another location and drop them in the new location.

Item Table References

Main article: Item Table References

Items can carry references to table in a model so it can be referenced anywhere in the model. An item table reference only allows reading of the table.

To use an item table reference, in the Item Edit menu, create a named table reference for the class, say called "test". From now on, when editing a routine with that item flow involved and you select a table, you will now have "<item> test" available, enabling use of the item's reference to supply the table as well as the original tables and <Dynamic>.

Item Articles


Item Frequently Asked Questions