Object: Difference between revisions

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Objects are static nodes in a model through which items flow
Objects are static nodes in a model through which items flow[[Image:Objects.jpg|right]]
 
 
==Planimate Objects==


Planimate has a small number of objects but they each have a variety of modes and extended capabilities.
Planimate has a small number of objects but they each have a variety of modes and extended capabilities.


[[Image:Objects.jpg]]
 
===Agent Drop-off===
{{main|Agent Drop-off}}
The Agent Drop-off enables [[Agent|agents]] which are carrying [[Item|items]] to release one or more of the [[Item|items]].
 
 
===Agent Pick-up===
{{main|Agent Pick-up}}
The Agent Pick-up enables a number of [[Item|items]] to be "picked up" by an [[Agent]].
 
 
===Entry===
{{main|Entry}}
Entries introduce new [[Item|items]] into a model.
 
 
===Exit===
{{main|Exit}}
[[Item|Items]] leave a model via an Exit object.
 
 
===Change===
{{main|Change}}
With a Change Object you can make changes in your model whenever an item passes through it during a model run.
 
 
===Dispatcher===
{{main|Dispatcher}}
The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.
 
 
===Guide===
{{main|Guide}}
Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.
 
 
===Queue===
{{main|Queue}}
Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.
 
 
===Multi-Server===
{{main|Multi-Server}}
The Multi-Server object has the ability to delay one or more items at a time.
 
 
===Pipe===
{{main|Pipe}}
Pipes are a type of "spatial" connection which can be formed between [[#Portal|portals]] to model movement of bulk product.
 
 
===Portal===
{{main|Portal}}
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal Entry]] and one [[Exit#Portal Exit]].
 
 
===Spatial Link===
{{main|Spatial Link}}
Spatial links are objects that form a connection between [[#Portal|portals]].
 
 
===Splitter===
{{main|Splitter}}
A Splitter object takes a single incoming [[Item|item]] and splits it into a number of outgoing items.
 
 
===Switch===
{{main|Switch}}
Switches enable [[Item|items]] to dynamically select from a number of possible paths.
 
 
===Track===
{{main|Track}}
Track objects are an advanced modelling object for use in specialist track applications.
 


==Object Articles==
==Object Articles==

Revision as of 18:31, 11 January 2008

Objects are static nodes in a model through which items flow

Objects.jpg


Planimate Objects

Planimate has a small number of objects but they each have a variety of modes and extended capabilities.


Agent Drop-off

Main article: Agent Drop-off

The Agent Drop-off enables agents which are carrying items to release one or more of the items.


Agent Pick-up

Main article: Agent Pick-up

The Agent Pick-up enables a number of items to be "picked up" by an Agent.


Entry

Main article: Entry

Entries introduce new items into a model.


Exit

Main article: Exit

Items leave a model via an Exit object.


Change

Main article: Change

With a Change Object you can make changes in your model whenever an item passes through it during a model run.


Dispatcher

Main article: Dispatcher

The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.


Guide

Main article: Guide

Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


Queue

Main article: Queue

Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.


Multi-Server

Main article: Multi-Server

The Multi-Server object has the ability to delay one or more items at a time.


Pipe

Main article: Pipe

Pipes are a type of "spatial" connection which can be formed between portals to model movement of bulk product.


Portal

Main article: Portal

A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one Entry#Portal Entry and one Exit#Portal Exit.


Spatial Link

Main article: Spatial Link

Spatial links are objects that form a connection between portals.


Splitter

Main article: Splitter

A Splitter object takes a single incoming item and splits it into a number of outgoing items.


Switch

Main article: Switch

Switches enable items to dynamically select from a number of possible paths.


Track

Main article: Track

Track objects are an advanced modelling object for use in specialist track applications.


Object Articles


Object Frequently Asked Questions