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==Planimate Objects==
== Planimate Objects ==


Planimate has a small number of objects but they each have a variety of modes and extended capabilities.
Planimate has a small number of objects but they each have a variety of modes and extended capabilities.  


<br>


=== DropOff ===
=== Entry ===
 
{{main|Entry}} {{:Entry}}
 
<br>
 
=== Queue  ===
 
{{main|Queue}} Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.
 
<br>
 
=== MultiServer  ===
 
{{main|Multi-Server}} The MultiServer object has the ability to delay one or more items at a time.
 
<br>
 
=== Exit  ===
 
{{main|Exit}} [[Item|Items]] leave a model via an Exit object.
 
<br>
 
=== Portal  ===
 
{{main|Portal}} A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal_Entry|portal entry]] and one [[Exit#Portal_Exit|portal exit]].
 
<br>
 
=== PickUp  ===
 
{{Breakout|PickUp}}


{{Breakout|Drop-off}}
<br>


=== PickUp ===
=== DropOff  ===


{{Breakout|PickUp}}
{{Breakout|Drop-off}}  


===Entry===
<br>
{{main|Entry}}
{{:Entry}}


=== Dispatcher  ===


===Exit===
{{main|Dispatcher}} The Dispatcher is a wait station for Carrier Items or regular Items, and can have multiple outgoing paths.  
{{main|Exit}}
[[Item|Items]] leave a model via an Exit object.


===  ===


===Change===
=== Change ===
{{main|Change}}
With a Change Object you can make changes in your model whenever an item passes through it during a model run.


{{main|Change}} With a Change Object you can make changes in your model whenever an item passes through it during a model run.


===Dispatcher===
<br>
{{main|Dispatcher}}
The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.


=== Switch  ===


===Guide===
{{main|Switch}} Switches enable [[Item|items]] to dynamically select from a number of possible paths.  
{{main|Guide}}
Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


<br>


===Queue===
<br>
{{main|Queue}}
Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.


=== Splitter  ===


===Multi-Server===
{{main|Splitter}} A Splitter object takes a single incoming [[Item|item]] and splits it into a number of outgoing items.  
{{main|Multi-Server}}
The Multi-Server object has the ability to delay one or more items at a time.


<br>


===Pipe===
=== Guide  ===
{{main|Pipe}}
Pipes are a type of "spatial" connection which can be formed between [[#Portal|portals]] to model movement of bulk product.


{{main|Guide}} Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


===Portal===
<br>
{{main|Portal}}
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal Entry|portal entry]] and one [[Exit#Portal Exit|portal exit]].


=== Spatial Link  ===


===Spatial Link===
{{main|Spatial Link}} Spatial links are objects that form a connection between [[#Portal|portals]].  
{{main|Spatial Link}}
Spatial links are objects that form a connection between [[#Portal|portals]].


<br>


===Splitter===
=== Pipe  ===
{{main|Splitter}}
A Splitter object takes a single incoming [[Item|item]] and splits it into a number of outgoing items.


{{main|Pipe}} Pipes are a type of "spatial" connection which can be formed between [[#Portal|portals]] to model movement of bulk product.


===Switch===
<br>
{{main|Switch}}
Switches enable [[Item|items]] to dynamically select from a number of possible paths.


=== Track  ===


===Track===
{{main|Track}} {{:Track}}
{{main|Track}}
{{:Track}}


==Object Articles==
==Object Articles==

Revision as of 12:08, 18 December 2008

Objects are static nodes in a model through which items flow

Objects.jpg


Planimate Objects

Planimate has a small number of objects but they each have a variety of modes and extended capabilities.


Entry

Main article: Entry
Entry Object Icon.jpg

Entries introduce new items into a model.

Most Items will be created at an Entry.

The only other Object that can create items is a Splitter.


Queue

Main article: Queue
Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.


MultiServer

Main article: Multi-Server
The MultiServer object has the ability to delay one or more items at a time.


Exit

Main article: Exit
Items leave a model via an Exit object.


Portal

Main article: Portal
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one portal entry and one portal exit.


PickUp

PickUp-Icon.jpg

The PickUp enables a number of items to be "picked up" by a Carrier Item and transported to another location, usually for delivery.

For full details refer to this page: PickUp


DropOff

The Drop-off Object enables Carrier Items to release one or more of the items they are carrying.

For full details refer to this page: Drop-off


Dispatcher

Main article: Dispatcher
The Dispatcher is a wait station for Carrier Items or regular Items, and can have multiple outgoing paths.

Change

Main article: Change
With a Change Object you can make changes in your model whenever an item passes through it during a model run.


Switch

Main article: Switch
Switches enable items to dynamically select from a number of possible paths.



Splitter

Main article: Splitter
A Splitter object takes a single incoming item and splits it into a number of outgoing items.


Guide

Main article: Guide
Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


Spatial Link

Main article: Spatial Link
Spatial links are objects that form a connection between portals.


Pipe

Main article: Pipe
Pipes are a type of "spatial" connection which can be formed between portals to model movement of bulk product.


Track

Main article: Track
Track Palette Icon.jpg

Planimate® supports modelling of railway type networks with a set of related features collectively known as “Tracks”.

Tracks modelling capabilities are considered to be advanced uses of Planimate®, and require a good grounding in and familiarity with the concepts underlying the Planimate® Platform as a whole.

A “Track” is a Planimate® object, along which items can travel, taking a designated period of time.

Tracks are placed between Portal Objects (representing depots, terminals, crossing loops and junctions). Tracks connect together the subsystems of these Portals. An Item can leave a subsystem, travel across a Track object and some time later arrive in the subsystem at the other end.

Similar to Spatial Links, Tracks offer an opportunity to display and animate transport networks, where Portals represent nodes in these networks. However, Track Objects differ to Spatial Links because they impose limits on how items on them (trains) move.


Object Articles


Object Frequently Asked Questions