Object

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Revision as of 12:24, 18 December 2008 by Tony.Griffith (talk | contribs)
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Objects are static nodes in a model through which items flow

Objects.jpg


Planimate Objects

Planimate has a small number of objects but they each have a variety of modes and extended capabilities.


Drop-off

The Drop-off Object enables Carrier Items to release one or more of the items they are carrying.

For full details refer to this page: Drop-off
The Drop-off Object enables carrier items (which are carrying items) to release one or more of the items.

Agent Pick-up

Main article: Agent Pick-up

The Agent Pick-up enables a number of items to be "picked up" by an Agent.


Entry

Main article: Entry

Entry Object Icon.jpg

Entries introduce new items into a model.

Most Items will be created at an Entry.

The only other Object that can create items is a Splitter.


Exit

Main article: Exit

Items leave a model via an Exit object.


Change

Main article: Change

With a Change Object you can make changes in your model whenever an item passes through it during a model run.


Dispatcher

Main article: Dispatcher

The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.


Guide

Main article: Guide

Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


Queue

Main article: Queue

Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.


Multi-Server

Main article: Multi-Server

The Multi-Server object has the ability to delay one or more items at a time.


Pipe

Main article: Pipe

Pipes are a type of "spatial" connection which can be formed between portals to model movement of bulk product.


Portal

Main article: Portal

A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one portal entry and one portal exit.


Spatial Link

Main article: Spatial Link

Spatial links are objects that form a connection between portals.


Splitter

Main article: Splitter

A Splitter object takes a single incoming item and splits it into a number of outgoing items.


Switch

Main article: Switch

Switches enable items to dynamically select from a number of possible paths.


Track

Main article: Track

Track Palette Icon.jpg

Planimate® supports modelling of railway type networks with a set of related features collectively known as “Tracks”.

Tracks modelling capabilities are considered to be advanced uses of Planimate®, and require a good grounding in and familiarity with the concepts underlying the Planimate® Platform as a whole.

A “Track” is a Planimate® object, along which items can travel, taking a designated period of time.

Tracks are placed between Portal Objects (representing depots, terminals, crossing loops and junctions). Tracks connect together the subsystems of these Portals. An Item can leave a subsystem, travel across a Track object and some time later arrive in the subsystem at the other end.

Similar to Spatial Links, Tracks offer an opportunity to display and animate transport networks, where Portals represent nodes in these networks. However, Track Objects differ to Spatial Links because they impose limits on how items on them (trains) move.


Object Articles


Object Frequently Asked Questions