ReleaseNotes:Feature Review December 2015: Difference between revisions

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*Modellers can select to enable column filters in table editors, very useful when setting up complex data tables.
*Modellers can select to enable column filters in table editors, very useful when setting up complex data tables.
*Views can be deleted during run which is useful for models that build parts of themselves from templates.
*Views can be deleted during run which is useful for models that build parts of themselves from templates.
*The Model Structure Report can generate a detailed and thorough description of a model, documenting settings, routine code and object flows in a textual format which is much more "diff" friendly than the MDL file. Graphical properties (co-ordinates/colours) are avoidied in this report to enable the focus to be on properties in the model which affect simulation outcome.
*During run, the Table Editor can report dependencies on the entire table and columns.
*During run Pipe context menus give modellers muich more diagnostics.


== User Interface ==
== User Interface ==
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Options have been added to optimise performance of models that provide their own train controller logic.
Options have been added to optimise performance of models that provide their own train controller logic.
*An item's route can be assigned from a column in a table.
*An item's route can be assigned from a column in a table.
*HoldSectionRoad() can hold a road for another item.


== Graphics & Animation ==
== Graphics & Animation ==
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*Graphic drawing is largely rewritten and highly optimised enabling faster flicker free updates.
*Graphic drawing is largely rewritten and highly optimised enabling faster flicker free updates.
*Table/Graph Views can be selected to draw in the "animation layer" which enables high speed continuous redraw of changing data (very useful for data replay).
*Table/Graph Views can be selected to draw in the "animation layer" which enables high speed continuous redraw of changing data (very useful for data replay).
*Additional options to RepaintObjects() enable it to be used with animation and speed regulation of animation updates.
*Popup panels can be completely transparent using colour keying.
*Popup panels can be completely transparent using colour keying.
*Rotated text in paint objects is better supported.
*Rotated text in paint objects is better supported.
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*Object labels are allocated using a "lowest available index" but an option enables the previous allocator method to be used.
*Object labels are allocated using a "lowest available index" but an option enables the previous allocator method to be used.
*SetLastDataFile() has been renamed to SetLastDatasetFile()


== Performance & Speed ==
== Performance & Speed ==

Revision as of 15:35, 22 December 2015

This summary covers Planimate enhancements in 2015, over versions 7.19.1 to 8.39.0.

Modelling & Editing

  • Routine operation renames - PasteFromClipboard is now ImportFromClipboard
  • AutoSave now triggers on a windows shutdown
  • New "scaled kilo" data display formats.
  • Modellers can select to enable column filters in table editors, very useful when setting up complex data tables.
  • Views can be deleted during run which is useful for models that build parts of themselves from templates.
  • The Model Structure Report can generate a detailed and thorough description of a model, documenting settings, routine code and object flows in a textual format which is much more "diff" friendly than the MDL file. Graphical properties (co-ordinates/colours) are avoidied in this report to enable the focus to be on properties in the model which affect simulation outcome.
  • During run, the Table Editor can report dependencies on the entire table and columns.
  • During run Pipe context menus give modellers muich more diagnostics.

User Interface

  • Copy/paste handling in table views has been rewritten to work more transparently for end users with a new mechanism enabling modellers to process paste errors.

Track/Rail Modelling

  • Train length can now be displayed wither as a continous "noodle" or a series of linked rectangles representing the individual train cars.

Options have been added to optimise performance of models that provide their own train controller logic.

  • An item's route can be assigned from a column in a table.
  • HoldSectionRoad() can hold a road for another item.

Graphics & Animation

  • Graphic drawing is largely rewritten and highly optimised enabling faster flicker free updates.
  • Table/Graph Views can be selected to draw in the "animation layer" which enables high speed continuous redraw of changing data (very useful for data replay).
  • Additional options to RepaintObjects() enable it to be used with animation and speed regulation of animation updates.
  • Popup panels can be completely transparent using colour keying.
  • Rotated text in paint objects is better supported.
  • Log Driven Graph mode "point quadrilateral" enables drawing of arbitrary 4 sided shapes. A model has been developed using this to display 3D objects with simple lighting, perspective and hidden surface elimination.
  • Routine operations ScaleColor(), SetTransparency() and BlendColors() make it easier to process RGB colours with transparency. This was used in the 3D object demo.
  • Cell colours can be set to any RGB colour using SetCellColor().

Planimate DLL Call API

  • Calls to DLLs from routine code are now shown and edited using a straiughtforward notation. DLLs can be called anywhere there is a data reference, not just a single operation per routine line.
  • New callbacks enable more table reallocation and access/setting of many Planimate table column properties.

Features Changed, Removed & Deprecated

  • Object labels are allocated using a "lowest available index" but an option enables the previous allocator method to be used.
  • SetLastDataFile() has been renamed to SetLastDatasetFile()

Performance & Speed

  • Graphics, simulator, object management, label list handling and future event processing were extensively optimised to enable Planimate to handle tens of thousands of objects and tens of thousands of items undergoing delay with performance degrading gracefully as model complexity increased.
  • New features for testing and performance profiling.