Zero delay loops without capacity objects: Difference between revisions

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<font size="2">idkbase note 133</font>
<font size="2">idkbase note 133</font>


[[Category:Capacity]]
[[Category:Runtime Engine]]
[[Category:Runtime Engine]]
[[Category:Thread]]
[[Category:Zero Time]]
[[Category:Zero Time]]

Revision as of 13:41, 12 January 2008

The simulation engine can process graphical flow loops with more than one switch in the loop.

Only switches, guides and change objects are allowed in the loop

The switches must all be set to "only during move"

No capacity is required and none must be present for the loop to execute in one thread. This avoids use of the FEC for events and speeds up processing of the loop.




idkbase note 133