Zero delay loops without capacity objects: Difference between revisions

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<font face="Arial">The simulation engine can process graphical loops with more than one switch in the loop(s).
The simulation engine can process graphical flow loops with more than one switch in the loop.
 


Only switches, guides and change objects are allowed in the loop
Only switches, guides and change objects are allowed in the loop


The switches must all be set to "only during move"
The switches must all be set to "only during move"


No capacity is required and none must be present for the loop to execute in one thread. This avoids use of the FEC for events and speeds up processing of the loop.


No capacity is required and none must be present for the loop to execute in one thread<br /><font face="MS Sans Serif"><br /> </font></font>
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[[Category:Capacity]]
 
 
 
 
<font size="2">idkbase note 133</font>
 
[[Category:Runtime Engine]]
[[Category:Runtime Engine]]
[[Category:Thread]]
[[Category:Zero Time]]
[[Category:Release Note]]
<font size="2">idkbase note 133</font>

Latest revision as of 01:41, 13 January 2008

The simulation engine can process graphical flow loops with more than one switch in the loop.

Only switches, guides and change objects are allowed in the loop

The switches must all be set to "only during move"

No capacity is required and none must be present for the loop to execute in one thread. This avoids use of the FEC for events and speeds up processing of the loop.




idkbase note 133