Zero delay loops without capacity objects

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Revision as of 16:41, 10 January 2008 by Craig.Chandler (talk | contribs)
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The simulation engine can process graphical loops with more than one switch in the loop(s).


Only switches, guides and change objects are allowed in the loop


The switches must all be set to "only during move"


No capacity is required and none must be present for the loop to execute in one thread


idkbase note 133