Basic Planimate® ConceptsFrom Planimate Knowledge BasePlanimate® divides things (entities) into those that tend to remain fixed or do not change, such as doors, machines, personnel at work stations; and those that move within or through the system, such as parts, orders, transactions, customers.
Running a Dynamic ModelThe specification for a model in Planimate includes events where items arrive into the system. These arrivals can be either a fixed or varying schedule of Item arrivals, which occur in certain objects. After specifying these arrivals in the system model, you can invoke them. Once the items arrive, they cause more events to occur, until there are no more events. This is called “Running the Model”. Once received by the system, an item will visit one or more objects according to its flow. The flow may have many options within it. The path that the item uses might be influenced by the interactions it experiences along its journey. Interactions that involve process delays result in time passing in the run, and this is managed using the simulation clock.
The Simulation ClockIn a system, and also in a Planimate® model, events take place at certain times. Our model is its own little universe, and requires its own time scale. This is provided by the Simulation Clock. In your system model there may be some time lapse between one event and the next. In order to avoid wasting your time, and to accelerate the pace of the model run, Planimate will not simulate the passage of time between the events, but will instead ‘jump’ straight to the time of the next event. You will often see the simulation clock flick to the time of that next event. Events in your system can occur simultaneously. Planimate® can only process (and animate) one event at a time, but it manages its time-keeping to make sure that these events are recorded as occurring at the same time according to the simulation clock. The Model Building ProcessThe process of building a model in Planimate® involves 4 distinct views:
Building a model will involve working in each view. You are free to change views at any time if you want to alter something edited in that view.
In each of these views, you can click on an object, or click in the screen background to raise a menu. |





