TCP/IP broadcast handler limitations: Difference between revisions

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<font face="Arial">As with a timed broadcast:
As with a timed broadcast:




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2. The animation of network broadcasts is not interruptable - if your<br /> model cannot keep up with the incoming broadcast stream<br /> (because you are animating them) then you will be blocked<br /> from stopping the model until you stop the network broadcasts<br /> (stop the sender, pull out a network cable etc...)<br /><font face="MS Sans Serif"><br /> </font></font>
2. The animation of network broadcasts is not interruptable - if your<br /> model cannot keep up with the incoming broadcast stream<br /> (because you are animating them) then you will be blocked<br /> from stopping the model until you stop the network broadcasts<br /> (stop the sender, pull out a network cable etc...)
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[[Category:Broadcast]]
[[Category:Broadcast]]
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[[Category:Runtime Engine]]
[[Category:Runtime Engine]]
[[Category:Socket (TCPIP)]]
[[Category:Socket (TCPIP)]]
[[Category:Release Note]]
<font size="2">idkbase note 136</font>
<font size="2">idkbase note 136</font>

Revision as of 17:14, 10 January 2008

As with a timed broadcast:


1. A network/socket broadcast must not
cause a change in the current panel - its meant to be a background
activity.


2. The animation of network broadcasts is not interruptable - if your
model cannot keep up with the incoming broadcast stream
(because you are animating them) then you will be blocked
from stopping the model until you stop the network broadcasts
(stop the sender, pull out a network cable etc...)


idkbase note 136