Tileset Download: Difference between revisions
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Copy the LAYERNAME directory to the same directory as your MDL file. <br> | Copy the LAYERNAME directory to the same directory as your MDL file. <br> | ||
== Adding a custom map source<br> == | == Adding a custom map source<br> == | ||
In the MOBAC executable directory you will see a directory called '''mapsources'''.<br> | In the MOBAC executable directory you will see a directory called '''mapsources'''.<br> | ||
Create a new text file called ''custommap.xml'' with the following content<br> | Create a new text file called ''custommap.xml'' with the following content<br> | ||
<pre><?xml version="1.0" encoding="UTF-8"?> | <pre><?xml version="1.0" encoding="UTF-8"?> | ||
<customMapSource> | <customMapSource> | ||
<name>Custom Map Source</name> | |||
<minZoom>0</minZoom> | |||
<maxZoom>18</maxZoom> | |||
<tileType>png</tileType> | |||
<url>http://<SERVER>/<PATH>/{$z}/{$x}/{$y}.png</url> | |||
<tileUpdate>None</tileUpdate> | |||
<backgroundColor>#FF0000</backgroundColor> | |||
<ignoreErrors>false</ignoreErrors> | |||
<serverParts></serverParts> | |||
</customMapSource> | </customMapSource> | ||
</pre> | </pre> | ||
Set <SERVER> & <PATH> as appropriate for your custom source. | |||
<br> | Restart MOBAC and your new map source will be available for selection.<br> | ||
<br> | |||
<br> | <br> |
Latest revision as of 14:56, 23 August 2011
Downloading a tileset for a model can be done using a tool called Mobile Atlas Creator. This tool allows you to highlight a section of the world and download all the map tiles in that region with a specified set of zoom levels.
The instructions below relate to MOBAC version 1.9 which can be downloaded here.
Creating a tileset
Create a new atlas using the OSMTracker Tile Storage format.
A useful default map source is OpenStreetMap Mapnik
- Position the map by right click & dragging to the area you are interested in. Scroll wheel to zoom in & out.
- At the lowest level of zoom you want left click and drag to select the area you want included in your maps.
- Tick the zoom levels you are interested in for your model (0 is a single whole world tile, 16 is ~300m square for each tile)
- Click the "Add Selection" button in the Atlas Content area
- Click the "Create Atlas" button to start the tile download.
When it is finished there will be a directory tree created something like
Atlas Name_Date/Time - LAYERNAME - 10 - 926 - 927 - 11 - 12
Copy the LAYERNAME directory to the same directory as your MDL file.
Adding a custom map source
In the MOBAC executable directory you will see a directory called mapsources.
Create a new text file called custommap.xml with the following content
<?xml version="1.0" encoding="UTF-8"?> <customMapSource> <name>Custom Map Source</name> <minZoom>0</minZoom> <maxZoom>18</maxZoom> <tileType>png</tileType> <url>http://<SERVER>/<PATH>/{$z}/{$x}/{$y}.png</url> <tileUpdate>None</tileUpdate> <backgroundColor>#FF0000</backgroundColor> <ignoreErrors>false</ignoreErrors> <serverParts></serverParts> </customMapSource>
Set <SERVER> & <PATH> as appropriate for your custom source.
Restart MOBAC and your new map source will be available for selection.