Zero delay loops without capacity objects: Difference between revisions

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[[Category:Thread]]
[[Category:Thread]]
[[Category:Zero Time]]
[[Category:Zero Time]]
[[Category:Release Note]]
<font size="2">idkbase note 133</font>
<font size="2">idkbase note 133</font>

Revision as of 16:41, 10 January 2008

The simulation engine can process graphical loops with more than one switch in the loop(s).


Only switches, guides and change objects are allowed in the loop


The switches must all be set to "only during move"


No capacity is required and none must be present for the loop to execute in one thread


idkbase note 133