Zero delay loops without capacity objects: Difference between revisions
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<font size="2">idkbase note 133</font> | <font size="2">idkbase note 133</font> |
Revision as of 16:41, 10 January 2008
The simulation engine can process graphical loops with more than one switch in the loop(s).
Only switches, guides and change objects are allowed in the loop
The switches must all be set to "only during move"
No capacity is required and none must be present for the loop to execute in one thread
idkbase note 133