Exit Operation Mode: Difference between revisions

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<font face="Arial">Exits can be configured in one of 3 major modes of operation.
Exits can be configured in one of 3 major modes of operation.


Normal Item Exit<br /> The item is destroyed at the exit. Additional options in the exit enable it to take further action after a certain number of items are destroyed.
Broadcast Item<br /> The item is Broadcast to the entire or part of the model before it is destroyed at the exit. This can be used to schedule further activities or updates throughout a model as a result of an item taking this exit.
Wormhole Exit<br /> In this mode the exit does not destroy the item but rather "teleports" it to a Wormhole Entry which must be linked to the Wormhole Exit. Using wormholes is a very advanced feature which enables the normal hierarchical flow of items in a model to be circumvented. Unlike other exit modes, wormhole exits have the ability to block an item from entering if the object following the Wormhole Entry does not accept the item.
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Normal Item Exit<br /> The item is destroyed at the exit. Additional options in the exit enable it to take further action after a certain number of items are destroyed.




Broadcast Item<br /> The item is Broadcast to the entire or part of the model before it is destroyed at the exit. This can be used to schedule further activities or updates throughout a model as a result of an item taking this exit.


<font size="2">idkbase note 10114</font>


Wormhole Exit<br /> In this mode the exit does not destroy the item but rather "teleports" it to a Wormhole Entry which must be linked to the Wormhole Exit. Using wormholes is a very advanced feature which enables the normal hierarchical flow of items in a model to be circumvented. Unlike other exit modes, wormhole exits have the ability to block an item from entering if the object following the Wormhole Entry does not accept the item.<br /> </font>
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[[Category:Broadcast]]
[[Category:Broadcast]]
[[Category:Object/Exit]]
[[Category:Object/Exit]]
[[Category:Wormhole]]
[[Category:Context Help]]
[[Category:Context Help]]
<font size="2">idkbase note 10114</font>

Latest revision as of 04:33, 12 January 2008

Exits can be configured in one of 3 major modes of operation.

Normal Item Exit
The item is destroyed at the exit. Additional options in the exit enable it to take further action after a certain number of items are destroyed.

Broadcast Item
The item is Broadcast to the entire or part of the model before it is destroyed at the exit. This can be used to schedule further activities or updates throughout a model as a result of an item taking this exit.

Wormhole Exit
In this mode the exit does not destroy the item but rather "teleports" it to a Wormhole Entry which must be linked to the Wormhole Exit. Using wormholes is a very advanced feature which enables the normal hierarchical flow of items in a model to be circumvented. Unlike other exit modes, wormhole exits have the ability to block an item from entering if the object following the Wormhole Entry does not accept the item.




idkbase note 10114