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==Items, Paths and Flows== | ==Items, Paths and Flows== | ||
[[Image:Item_palette.jpg|thumb|right|200px|Item | [[Image:Item_palette.jpg|thumb|right|200px|[[Item Palette]] appearing in the Planimate sidebar]]Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into CLASSES. They are found in the [[Item Palette]]. | ||
Revision as of 14:32, 11 January 2008
Items, Paths and Flows
Dynamic Entities that enter, move through and exit the system by way of passing from one object to another are called Items. Planimate® organises groups of like Items into CLASSES. They are found in the Item Palette.
A Path is a sequence of steps followed by an Item defining its movement from one object to another. The sequences are defined by the modeller for each item class. Items step from object to object through the system during a simulation and this stepping is animated. Items in each Class share the same paths through the system.
The collection of paths that are defined for an Item Class is called the Flow. An item entering the system steps from object to object along a path in its flow. During a simulation run, many items can move along the flow concurrently.
A Planimate® system model can contain many Items, and Item Classes. The movement of Items is normally animated during a simulation. Path editing is undertaken in Flow Edit View.
Item Articles
- Track-related System-Item Attributes
- Item Palette
- Item Table References
- Changing an Item's Icon
- Item Class Mappings
- Carrier Item
- The Carrier Item only services one of the Objects that want it
- My Carrier Item gets stuck doing a round of pickups
- My Carrier Item keeps leaving the Dispatcher
- Item Related System Attributes
- Item Animation Related System Attributes
- My Carrier Item won't visit a DropOff to collect Items
- Items won't come out of the PickUp
- Selectively Dropping Items
- Change my Item into a Carrier
- Cannot send Items into a Drop-Off
- Select Type of Item Behaviour
- Item Info View
- Item Attribute
- Item Class Options Choices
- Can I make my item's icon change during a run?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- Item Table Reference Options Choices
- Create/Edit Item Table Reference
- Writing all item attributes to a file
- Item info panels and messages
- How do I check an item's attribute values?
- Why does only one item at a time get moved?
- When my model begins its run, an item goes into an object and never comes out.
- My item won't go into an object, even though it is unoccupied.
Item Frequently Asked Questions
- The Carrier Item only services one of the Objects that want it
- My Carrier Item gets stuck doing a round of pickups
- My Carrier Item keeps leaving the Dispatcher
- My Carrier Item won't visit a DropOff to collect Items
- Items won't come out of the PickUp
- Change my Item into a Carrier
- Cannot send Items into a Drop-Off
- Can I make my item's icon change during a run?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- In my Spatial Links the items skip from one end to the other, they don't move smoothly like I have seen on other models?
- My multi-server blocks all outgoing items when only one item is actually blocked.
- How do I check an item's attribute values?
- Hidden item attributes - is this possible?
- My item goes into the splitter, but nothing comes out.
- My item won't go into an object, even though it is unoccupied.
- Why did my entry stop producing items?
- My attribute is not changing when the item goes thru the change object.
- Why does only one item at a time get moved?
- My item only goes out one of the two outgoing paths I have laid from an object.
- Can I adjust this order of items in a Queue as time goes by?
- My switch works the wrong way around, the item goes down path one when it should go down path two.
- Can I have more than one type of item come out of an entry?
- One item goes into a portal, and then the portal prevents any more from going in.
- When my model begins its run, an item goes into an object and never comes out.
- Can I rearrange the order of items in a queue?