TCP/IP broadcast handler limitations

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As with a timed broadcast:


1. A network/socket broadcast must not
cause a change in the current panel - its meant to be a background
activity.


2. The animation of network broadcasts is not interruptable - if your
model cannot keep up with the incoming broadcast stream
(because you are animating them) then you will be blocked
from stopping the model until you stop the network broadcasts
(stop the sender, pull out a network cable etc...)


idkbase note 136