Transparent Bitmaps (BMP): Difference between revisions

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<font face="Arial">When Planimate loads a bitmap (BMP) into an icon, it generates a transparency mask for the icon by treating all pixels with R,G and B values of 188 (0xBC hex) as transparent.
When Planimate loads a bitmap (BMP) into an icon, it generates a transparency mask for the icon by treating all pixels with R,G and B values of 188 (0xBC hex) as transparent.


If a bitmap name ends with #, Planimate wont generate a mask for the bitmap and it will be all opaque. This might be desirable for digital photos with a lot of light grey shades in them.
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If a bitmap name ends with #, Planimate wont generate a mask for the bitmap and it will be all opaque. This might be desirable for digital photos with a lot of light grey shades in them.<br />


<font size="2">idkbase note 200</font>


</font>
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[[Category:Graphics]]
[[Category:Graphics]]
[[Category:Image (Icon BMP)]]
[[Category:Object]]
<font size="2">idkbase note 200</font>
[[Category:Item]]
[[Category:Presentation]]

Latest revision as of 20:02, 13 January 2008

When Planimate loads a bitmap (BMP) into an icon, it generates a transparency mask for the icon by treating all pixels with R,G and B values of 188 (0xBC hex) as transparent.

If a bitmap name ends with #, Planimate wont generate a mask for the bitmap and it will be all opaque. This might be desirable for digital photos with a lot of light grey shades in them.



idkbase note 200