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Pages in category ‘Object/Switch’
The following 19 pages are in this category, out of 19 total.
About Gating Options
Attribute Based Branching
First Available Path
I have used the system clock in a switch to act as a gate, but it doesnt work.
I want my switch to make decisions depending on who is going through it.
Multiple Condition Based Branching
My item only goes out one of the two outgoing paths I have laid from an object.
My switch works the wrong way around, the item goes down path one when it should go down path two.
Random Choice from Available Path
Single Condition Based Branching
Switch Modes Choice
The Carrier Item only services one of the Objects that want it
Track Lookahead Separator
Unblocking, Threads and Attribute Gates
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