Object
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Objects are static nodes in a model through which items flow
Planimate has a small number of objects but they each have a variety of modes and extended capabilities.
Object Articles
- Category:Object/Change
- Category:Object/Multiserver
- Category:Object/Dispatcher
- Category:Object/Entry
- Category:Object/Portal
- Category:Object/Switch
- Category:Object/Splitter
- Category:Object/Exit
- Category:Object/Pipe
- Category:Object/SpatialLink
- Category:Object/Guide
- Category:Object/PickUp
- Category:Object/DropOff
- Category:Object/Queue
- Can I move more than one object at a time?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- Can I delete more than one object at a time?
- Select Objects to Add to Model Objects Label List
- Dynamic Model Object List
- Creating an object label for the current location
- Finding objects positioned off-screen
- How inter-object references are handled during copy/paste
- Replacing objects under model control using the REPLACE operation
- Specifying location of a dynamically copied object
Object Frequently Asked Questions
- The Carrier Item only services one of the Objects that want it
- I have two paths feeding an object, but it seems to draw from only one of them.
- How do I swap one object for another in a path?
- How do I remove an object from a path?
- How do I add another object to the path I have laid?
- Can I move more than one object at a time?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- Can I delete more than one object at a time?
- I set out my objects, saved the model, but when I try to run it it says no more events.
- Can I save a whole screen's paint objects for use in other screens?
- I want to hide an object's name.
- I want to hide an object.
- My attribute is not changing when the item goes thru the change object.
- My item only goes out one of the two outgoing paths I have laid from an object.
- When my model begins its run, an item goes into an object and never comes out.
- My item won't go into an object, even though it is unoccupied.