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===Portal===
===Portal===
{{main|Portal}}
{{main|Portal}}
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal Entry]] and one [[Exit#Portal Exit]].
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal Entry|portal entry]] and one [[Exit#Portal Exit|portal exit]].





Revision as of 18:07, 11 January 2008

Objects are static nodes in a model through which items flow

Objects.jpg


Planimate Objects

Planimate has a small number of objects but they each have a variety of modes and extended capabilities.


Agent Drop-off

Main article: Agent Drop-off

The Agent Drop-off enables agents which are carrying items to release one or more of the items.


Agent Pick-up

Main article: Agent Pick-up

The Agent Pick-up enables a number of items to be "picked up" by an Agent.


Entry

Main article: Entry

Entries introduce new items into a model.


Exit

Main article: Exit

Items leave a model via an Exit object.


Change

Main article: Change

With a Change Object you can make changes in your model whenever an item passes through it during a model run.


Dispatcher

Main article: Dispatcher

The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.


Guide

Main article: Guide

Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.


Queue

Main article: Queue

Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.


Multi-Server

Main article: Multi-Server

The Multi-Server object has the ability to delay one or more items at a time.


Pipe

Main article: Pipe

Pipes are a type of "spatial" connection which can be formed between portals to model movement of bulk product.


Portal

Main article: Portal

A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one portal entry and one portal exit.


Spatial Link

Main article: Spatial Link

Spatial links are objects that form a connection between portals.


Splitter

Main article: Splitter

A Splitter object takes a single incoming item and splits it into a number of outgoing items.


Switch

Main article: Switch

Switches enable items to dynamically select from a number of possible paths.


Track

Main article: Track

Track objects are an advanced modelling object for use in specialist track applications.


Object Articles


Object Frequently Asked Questions