Object: Difference between revisions
No edit summary |
No edit summary |
||
Line 1: | Line 1: | ||
Objects are static nodes in a model through which items flow | Objects are static nodes in a model through which items flow[[Image:Objects.jpg|right]] | ||
==Planimate Objects== | |||
Planimate has a small number of objects but they each have a variety of modes and extended capabilities. | Planimate has a small number of objects but they each have a variety of modes and extended capabilities. | ||
[[ | |||
===Agent Drop-off=== | |||
{{main|Agent Drop-off}} | |||
The Agent Drop-off enables [[Agent|agents]] which are carrying [[Item|items]] to release one or more of the [[Item|items]]. | |||
===Agent Pick-up=== | |||
{{main|Agent Pick-up}} | |||
The Agent Pick-up enables a number of [[Item|items]] to be "picked up" by an [[Agent]]. | |||
===Entry=== | |||
{{main|Entry}} | |||
Entries introduce new [[Item|items]] into a model. | |||
===Exit=== | |||
{{main|Exit}} | |||
[[Item|Items]] leave a model via an Exit object. | |||
===Change=== | |||
{{main|Change}} | |||
With a Change Object you can make changes in your model whenever an item passes through it during a model run. | |||
===Dispatcher=== | |||
{{main|Dispatcher}} | |||
The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths. | |||
===Guide=== | |||
{{main|Guide}} | |||
Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen. | |||
===Queue=== | |||
{{main|Queue}} | |||
Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time. | |||
===Multi-Server=== | |||
{{main|Multi-Server}} | |||
The Multi-Server object has the ability to delay one or more items at a time. | |||
===Pipe=== | |||
{{main|Pipe}} | |||
Pipes are a type of "spatial" connection which can be formed between [[#Portal|portals]] to model movement of bulk product. | |||
===Portal=== | |||
{{main|Portal}} | |||
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one [[Entry#Portal Entry]] and one [[Exit#Portal Exit]]. | |||
===Spatial Link=== | |||
{{main|Spatial Link}} | |||
Spatial links are objects that form a connection between [[#Portal|portals]]. | |||
===Splitter=== | |||
{{main|Splitter}} | |||
A Splitter object takes a single incoming [[Item|item]] and splits it into a number of outgoing items. | |||
===Switch=== | |||
{{main|Switch}} | |||
Switches enable [[Item|items]] to dynamically select from a number of possible paths. | |||
===Track=== | |||
{{main|Track}} | |||
Track objects are an advanced modelling object for use in specialist track applications. | |||
==Object Articles== | ==Object Articles== |
Revision as of 17:31, 11 January 2008
Objects are static nodes in a model through which items flow
Planimate Objects
Planimate has a small number of objects but they each have a variety of modes and extended capabilities.
Agent Drop-off
- Main article: Agent Drop-off
The Agent Drop-off enables agents which are carrying items to release one or more of the items.
Agent Pick-up
- Main article: Agent Pick-up
The Agent Pick-up enables a number of items to be "picked up" by an Agent.
Entry
- Main article: Entry
Entries introduce new items into a model.
Exit
- Main article: Exit
Items leave a model via an Exit object.
Change
- Main article: Change
With a Change Object you can make changes in your model whenever an item passes through it during a model run.
Dispatcher
- Main article: Dispatcher
The Dispatcher is a wait station for Agents or Items, and can have multiple outgoing paths.
Guide
- Main article: Guide
Guide objects do not directly affect a simulation but are useful in adjusting the paths of items to improve their movement on screen.
Queue
- Main article: Queue
Queues or line-ups form when a number of items are competing for access to some object that cannot handle them all at the same time.
Multi-Server
- Main article: Multi-Server
The Multi-Server object has the ability to delay one or more items at a time.
Pipe
- Main article: Pipe
Pipes are a type of "spatial" connection which can be formed between portals to model movement of bulk product.
Portal
- Main article: Portal
A Portal object appears on the screen like any other object but rather than having a fixed behaviour, it is a link to a sub-system screen. Every Portal contains one Subsystem screen on which there is always at least one Entry#Portal Entry and one Exit#Portal Exit.
Spatial Link
- Main article: Spatial Link
Spatial links are objects that form a connection between portals.
Splitter
- Main article: Splitter
A Splitter object takes a single incoming item and splits it into a number of outgoing items.
Switch
- Main article: Switch
Switches enable items to dynamically select from a number of possible paths.
Track
- Main article: Track
Track objects are an advanced modelling object for use in specialist track applications.
Object Articles
- Can I move more than one object at a time?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- Can I delete more than one object at a time?
- Select Objects to Add to Model Objects Label List
- Dynamic Model Object List
- Creating an object label for the current location
- Finding objects positioned off-screen
- How inter-object references are handled during copy/paste
- Replacing objects under model control using the REPLACE operation
- Specifying location of a dynamically copied object
Object Frequently Asked Questions
- The Carrier Item only services one of the Objects that want it
- I have two paths feeding an object, but it seems to draw from only one of them.
- How do I swap one object for another in a path?
- How do I remove an object from a path?
- How do I add another object to the path I have laid?
- Can I move more than one object at a time?
- Can I make an object stop processing an item, hold it for a while, then continue from where it left off?
- Can I delete more than one object at a time?
- I set out my objects, saved the model, but when I try to run it it says no more events.
- Can I save a whole screen's paint objects for use in other screens?
- I want to hide an object's name.
- I want to hide an object.
- My attribute is not changing when the item goes thru the change object.
- My item only goes out one of the two outgoing paths I have laid from an object.
- When my model begins its run, an item goes into an object and never comes out.
- My item won't go into an object, even though it is unoccupied.